
High Seas is a classic scenario turn-based game where each player is a dastardly bumbling pirate in charge of a ship
with a crew, Ezekial the monkey, Polly the parrot, Rodney the raven, and a goal to get to Treasure Island first.
Featuring an excellent balance of luck and skill, High Seas is riddled with tongue-in-cheek silliness. There are several layers of strategy that can be employed to get to Treasure Island first, but a good game feature is that progress can still flip significantly even late in the game.

With rules only 2 pages long, learning to play is easily available to novices. The average tabletop board game lasts just under an hour on the average, while the computer version is a bit quicker even with slick & efficient animations.





*Pirate must travel to shipwrecks to acquire treasure that is used to buy crew, cannonballs, masts, medicine, mainsail, etc.
*Landing on a Crow’s Nest Report offers either good or bad news.
*Battles between pirates are strategic and exciting, allowing winning Pirates to pillage the losing ship.
*Movement is by the roll of the dice, using numbered squares calculated, an excellent exercise for younger players to learn math.
*Various strategic options to try to win – be armed, battle & pillage, have lots of crew, etc.

