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High Seas  is a classic scenario turn-based game where each player is a dastardly bumbling pirate in charge of a ship

with a crew, Ezekial the monkey, Polly the parrot, Rodney the raven, and a goal to get to Treasure Island first.

 

Featuring an excellent balance of luck and skill, High Seas is riddled with tongue-in-cheek silliness.  There are several layers of strategy that can be employed to get to Treasure Island first, but a good game feature is that progress can still flip significantly even late in the game.

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With rules only 2 pages long, learning to play is easily available to novices.  The average tabletop board game lasts just under an hour on the average, while the computer version is a bit quicker even with slick & efficient animations.

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*Pirate must travel to shipwrecks to acquire treasure that is used to buy crew, cannonballs, masts, medicine, mainsail, etc.

 

 

*Landing on a Crow’s Nest Report offers either good or bad news.

 

 

*Battles between pirates are strategic and exciting, allowing winning Pirates to pillage the losing ship.

 

 

*Movement is by the roll of the dice, using numbered squares calculated, an excellent exercise for younger players to learn math.

 

 

*Various strategic options to try to win – be armed, battle & pillage, have lots of crew, etc.

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